| Introduction to Android 
                    Overview of AndroidJava Editions and comparison with AndroidAndroid Apps – Design, Vendor, Behavioral Classification Android Architecture Overview 
                    Android ArchitectureApplication FrameworksAndroid LibrariesAndroid Runtime, Dalvik Virtual Machine Setup of Android Development Environment 
                    System RequirementsJava, Eclipse and Android SDK InstallationAndroid SDK & ToolsAndroid Virtual Devices & Device Definitions Your Android Application 
                    Android Application DesignUsing PhotoShop for Graphic DesigningAndroid Application Wireframes (screens) Your First Android Application 
                    Creating Android ApplicationCreating ConfigurationsTesting the app : AVD, Active deviceAndroid Project StructureAndroid Manifest file Publishing to the Play Store 
                    Release process & Release build of Android ApplicationSigning the .apk filePreparing the Store Listing pageContent RatingDistributing the ApplicationMerchant Registration for Paid Applications Activities 
                    About XML – approach to design layoutsViews and LayoutsView propertiesLinear Layout vs. Relative Layout vs. Frame Layout vs. Absolute LayoutLocalization of UIBest practices for targeting various form factors: phone, tablet, TVBest practices when working designing Android UI Android Testing 
                    Creating a Test Project for Android projectWorking with Test PackagesWriting test cases Fragments 
                    Designing fragmentsFragments lifecycleFragment management and integration User Interfaces 
                    Creating the ActivityXML versus Java UISelection Widgets, Using fontsCommon UI componentsHandling UI events: a bit about listeners Advanced UI 
                    AdaptersComplex UI componentsMenus and DialogsTabbed ActivitiesNavigation DrawerAnimationsCreate activity layouts programmaticallyTesting and optimizing UI Android Material Design 
                    What is material ?Material propertiesMaterial Styling / AnimationsMaterial Patterns Resources 
                    Overview of Android ResourcesCreating ResourcesUsing ResourcesDrawable ResourcesAnimation Resources Broadcast Receivers 
                    Broadcast receiver usage patterns: when and why to use themImplementing a broadcast receiverRegistering a broadcast receiver via the manifest fileRegistering a broadcast receiver programmatically Background Services 
                    Overview of Android servicesService lifecycleDeclaring a serviceRegistering a serviceStarting and stopping a serviceThreads and other concurrency considerations with servicesBound versus unbound servicesRemote versus local services Intents 
                    Working with IntentsExplicit and implicit intentsUsing Intents as messaging objectsIntents to start components expecting results Storing and Retrieving Data 
                    Storage Model selection criteriaShared preferencesInternal Storage – FilesExternal Storage – SD CardTesting the created files, tools SQLite Database 
                    Introducing SQLiteSQLiteOpenHelper and creating a databaseOpening and closing a databaseWorking with cursorsInserts, updates, and deletes Native Content Providers 
                    Content provider typesSearching for contentAdding, changing, and removing contentNative Android Content ProvidersAccessing Contact Book, Calendar Custom Content Providers 
                    Custom Content Provider classesPublishing content providers Web Services 
                    Understanding Web ServicesWeb Services ArchitectureBuilding Server side componentsPublishing web servicesREST based web servicesAccessing Web ServicesIntegrating Web Services with mobile clientOverview of networkingChecking the network statusChecking the web service statusWorking with HTTP to access the web services Parsing, Parsers 
                    Document Object Model ( DOM )Simple API for XML ( SAX )JavaScript Object Notation ( JSON )Parsing XML and JSON Location Based Services 
                    Using Location Manager, Location ProviderGPS and Network based trackingTesting the application using KML filesSimulation of the locations on the active deviceLocation Listeners and Proximity Alerts Integrating Google Maps 
                    API Version 2 of Google MapsUser Interface – MapFragmentsAPI key generationRegistrations in the manifest fileGoogle Map, Camera PositionsAdding Markers, Circles, PolylinesGoogle Maps Directions API Telephony 
                    Telephony backgroundAccessing telephony informationMonitoring data activity and connectivityWorking with messaging SMS Multimedia in Android 
                    Playing Audio & VideoRecording Audio & VideoCustomizing Camera & Capturing PhotosVoice RecognitionText To Speech Bluetooth 
                    Controlling local Bluetooth deviceDiscovering and bonding with Bluetooth devicesManaging Bluetooth connectionsCommunicating with Bluetooth Social Networking Integrations Debugging  and Testing Android Apps 
                    LogcatDebuggerTraceviewHierarchyViewerMonkey RunnerUIAutomator |